Enhancing Student Collaboration through TGT Match Domino: A Case Study at Sekolah Indonesia Kuala Lumpur

Author(s): Agung Pamilu, Agung Nugroho, Aji Heru Muslim, Rendi Marta Agung, Herman Sahara
Institution: Universitas Muhammadiyah Purwokerto
Category: Articles, IJMMU
Topics: Teams-Games-Tournament (TGT); Game-Based Learning; Student Collaboration; Elementary Education
Abstract: Problem Statement: Student group work in elementary classrooms often lacks structure and is dominated by a few voices, leading to weak collaboration. At Sekolah Indonesia Kuala Lumpur, 5th-grade IPAS discussions suffer from uneven participation and low peer-to-peer interaction. This study introduces a Teams-Games-Tournament (TGT) Match Domino game—a question-and-answer domino activity to stimulate cooperative learning. Research indicates that well-designed cooperative tasks improve academic skills, develop strong working relationships, and increase class participation. Significance: This intervention blends game-based learning with proven cooperative strategies to make group learning more dynamic and inclusive. Grounded in Vygotskian social-constructivist principles, it posits that knowledge is co-constructed through interaction. A successful outcome would offer a replicable model for Indonesian curriculum settings, enriching literature on student-centered pedagogy and instructional design.
Article can be downloaded>> https://ijmmu.com/index.php/ijmmu/article/view/7099